In a typical five-minute stretch, you might watch a cutscene, walk for five seconds, trigger another cutscene, open a door, perform a quick-time event, view another cutscene, shoot some mutated freaks, and then do nothing while you wait for your co-op partner to finish some task or another before you can continue on. Having many cutscenes isn't a problem in and of itself constantly interrupting the flow of gameplay, on the other hand, is Resident Evil 6's disappointing calling card. Plenty of games dramatize their events through extended cutscenes, Metal Gear Solid being an oft-cited example of a series known for long-winded cinematics. That Resident Evil 6 wants to be a movie is evident in almost every facet of its gameplay. Now Playing: Video Review - Resident Evil 6 By clicking 'enter', you agree to GameSpot's
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